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Halo 5: Guardians Review

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Posted November 9, 2015 by Bunneh3000 in Reviews
halo 5 load

Da Chief. Chief Rocka. Whatever you want to call him, the green-armored mystery soldier is one of the most iconic video game protagonists ever. Halo 5: Guardians is 343 Industries’ first full fledged Halo release on the Xbox One console and boy did they ever get it right…sorta.

Developer: 343 Industries
Publisher: Microsoft Studios
Platforms:  Xbox One
Release Date: October 27th, 2015

Point blank, Halo 5: Guardians is a stunning looking game. It is very clear that graphically 343 went through great pains to ensure that all character closeups in the cutscenes as well as action sequences and backgrounds all looked as if they were done within the game engine. Flowing smoothly and laced, as expected, with gorgeous colors, explosions, and effects, Halo 5 visually is one of the best looking games on the Xbox One. Watching a match or a campaign session of Halo 5 is far from an eye sore and the total package is without a doubt an easy console seller. Proof of that is seen by the impressive sales numbers that have been reported after the first week of sales (+$400 million in software and hardware considering the console bundles in the figures).

forerunners

Still, despite all of the rah rah that Microsoft has announced and the realization that Spartans alone cannot bridge the PS4 sales gap, reviews on this blockbuster title have remained…mixed. So, what to believe?

Let’s face it. The story in each of these Halo games typically are not their strongsuit. Of all of the different Halo games, Bunneh3000 can probably tell you what actually happened in only one or two of them. For most Halo-heads that Bunneh3000 knows, the appeal of the story or campaign portion of Halo games is based upon how often they get to man the vehicles and whether or not the ending feels ‘epic’ enough. So, maybe that description is a bit of an exaggeration, but the point is that Halo as a franchise doesn’t really hold up too well against other story rich games (like Bioshock, Dragon Age, or even Far Cry 3 for that matter). Instead, Bunneh3000 likes to look at his Halo games as video game versions of old 80’s action movies with tons of guns, explosions, a few one liners, and an against-all-odds-kind of desperation.

halo-5-guardians-screenshot-26-600x337

While Halo 5 does attempt to offer all of that, it seems to actually fall short of some of the previous Halo campaigns. For example, as you start the game, the squad meant to ‘hunt down’ Master Chief leap into battle and go on an impressive combat cutscene scuffle that makes you wonder why they aren’t letting you take control of this action. In fact, some of the maneuvers used by these Spartans make you wonder what all they added to the controls and if you can do them (which I’m certain you can’t). Still, the addition of moves like the shoulder rush and the ground pound do make for some excellent ‘record that’ moments certain to incite giggles over and over again. After the laughter is done, you’re still left battling the Forerunner enemies that look like metallic versions of a Tron movie gone wrong for some reason. Personally, Bunneh3000 would much rather fight the Covenant and the Flood than these computerized teleporters. As a result, a majority of the story just feels like a disjointed Call of Duty campaign where you jump between controlling two different teams throughout the game. Yes, Cortana is back and Chief is, once again, chasing after her. For a moment, Bunneh3000 wondered if he was playing Halo 5 or Halo 4 HD. Gone is all of the anticipation of the Chief actually being a ‘traitor’ as the trailers all suggested. That portion of the story actually is a bit tame since Chief is just disobeying orders to go and chase after Cortana. The real question is what are Cortana’s intentions… but Bunneh3000 won’t spoil anything for you here.

300px-LOCKE_2

Where 343 Industries has really score a hole in one though has been the multiplayer. Those Halo fans that were unimpressed with the Call of Duty-esque loadout classes of Halo 4 as well as the distracting armor powers will notice a return to canon (aka Halo Reach imo). This game finally feels like Halo again. The aforementioned shoulder charge and ground pound meld beautifully into the action of the matches and are easy to use. Tack on a simply beautiful jetpack boost and slide maneuver and you have a Halo that doesn’t feel too slow or too fast. The pacing is perfect. The balance of each of the guns feels good and the domination of the Magnum pistol has returned. Gunslingers from the original Halo will be pleased that this default weapon is as effective as it used to be without being overpowered in multiplayer matches. You still must headshot your way to glory for it to do anything but headhunters can certainly deal with that fact.

Probably the most interesting of changes that 343 Industries has done is the featured Big Team Battle evolution mode called Warzone. Instead of it being a slayer match filled with vehicles and power weapons, Warzone is an objective-based massive battle that features a sprinkling of AI foes as well as a hint of Domination topped off with the ‘core defense’ mechanics found in Battlefield’s Carrier Assault mode. Essentially there are 3 ‘strongholds’ for both teams to battle over for control that are well placed on each of the different maps provided for the mode. In the midst of this power struggle, the system drops in AI bosses that, if defeated, provide the team that took them down with a significant point boost. Then, as you play through the match, your team achieves ‘req levels’ that determine what kind of weapons and vehicles that you can spawn with. These ‘bonuses’ are governed by how many cards of each weapon, boost, or vehicle that you’ve acquired from Req packs. These packs are purchased by a point reward system allocated to each multiplayer match completed. Non Warzone matches usually give you up to about 1000 to 1500 points while Warzone matches can certainly double that.

Halo-5-REQ-packs

The packs of ‘cards’ that you can purchase are of differing levels and values with the ability to provide some pretty interesting content. While this does mean there are microtransactions (you can pay from $1.99 to $24.99 for these req packs), you are able to earn a lot of packs without having to pay. You can get assault rifles with scopes or ammo that damages vehicles more. You can get Ghosts that fire explosive rounds rather than just energy bolts. You can get weapon skins, armor mods, armor types, helmets, armor skins, and more. This system (which is much like Titanfall or even Plants vs Zombies Garden Warfare) really makes you feel like you are working towards something as you play the game. Since you are constantly using these cards in Warzone (which is the only mode you can use them on), you will basically always need to buy some of them. Quite the clever system. Throw in the fact that you can get awarded card packs for gaining experience levels, achieving challenges, and other special events, you will always be curious for that next pack opening.

As usual, 343 plans to release more maps for the multiplayer modes. They’ve promised up to 16 new maps for free before summer of next year which is great. This will certainly make one wonder what paid DLC content 343 may have in store for its Spartans. In the meantime, the on point multiplayer mode will definitely hold its own over the holidays and into the coming year as one of the top played FPS games for sure. Then, just when you had warm and fuzzies about the whole effort, for some reason, 343 decided NOT to include local coop. That’s right. No longer can you do splitscreen coop campaign or multiplayer play in this latest Halo. Unfortunately, that fun is reserved for the Master Chief collection that 343 had such a hard time with.

So, here’s what I’m hoping for as they patch and update this game:

  • FireFight mode – Let’s face it. The horde mode from Reach was awesome and had just the right difficulty increase and ability to use power weapons and high scores that would lead to hours of fun. If they could find an interesting way to make it a Spartan Defense mode that allowed the use of these Req cards as well, even better!
  • Story Based DLC that includes the Flood – Some of you may hate this idea but I personally love fighting the Flood a ton more than fighting the Forerunners. Let’s face it. The Flood = Zombies in space.
  • More purpose for Spartan Companies – COD got it right when they added their COD app that had competitions between clans and bonuses for when you won like increase experience bonuses. Halo could have bonus req packs and more.
  • Legacy maps that you have to pay for – Yes they are giving us 15 more free maps, but history has shown that as soon as you have the new ‘system’ it is always fun to test out the new digs in some familiar surroundings (especially classic Halo 2 or 3 maps).
  • Expansion of Warzone – While this mode is great, I’d love to see other variations of this mode. Heck, have a Flood based map where there are tons of Flood all over in addition to fighting the other team! Or what if the Firefight mode was integrated into Warzone?! Lots and lots of AI incoming!
  • Find a way to get local split screen coop back in there. It’s shameful that they weren’t able to make this apart of the game considering Halo’s longstanding history of HAVING this feature. Coop is a HUGE draw for Halo so not having this is a BIG misstep in my opinion.

Halo 5 Guardians is a solid outing that will certainly bring the multiplayer Halo faithful back to the fold. While the story is its weakest point, that won’t stop a Spartan charge in the end.

 

Final Score:

4 out of 5

Great!

(but not worthy of GOTY nomination)

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About the Author

Bunneh3000

A gamer since the days of Texas Instruments PCs with cartidges, I embody the 'casual' gamer moniker. RPGs, turn based strategy, hack n slashers, NBA sims, shooters, Space flight combat sims, and mech combat sims are my forte. If you need a Battlefield commander, I'm your Cylon... I mean... um... man.

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