343 Industries Reveals Microtransaction Pricing For Halo 5 Guardians
Let’s be real. Most of us Xbone jockeys already have Halo 5 Guardians on pre-order. Still there are some things that tend to give console gamers pause, and microtransactions are one of them. Recently in a 343 Industries post, the pricing system for Halo 5’s ‘REQ’ system was revealed. Thankfully, the rationale behind it doesn’t seem to be ‘game-breaking‘.
The concept is that in the new multiplayer modes Arena and Warzone, the player is able to call in various resources and different times during the match to assist both them and their team. Much like a system used in Pop Cap’s Plant’s Vs Zombies Garden Warfare, the in-game system of earning money isn’t rendered useless by those that choose to pay for ‘cards’. Everything can be earned in-game without having to pay for anything that could possibly unbalance the game towards those with extra cash on hand to spend on Halo. Even if a ton of money is spend to gain the ability to call in a lot of benefits like tanks and such, you still have to ‘earn’ the right to call in those resources in game.
•In-game currency cost: 1250 RP
•Real-world money cost: not offered
•In-game currency cost: 5000 RP
•Real-world money cost: $2
•In-game currency cost: 10,000 RP
•Real-world money cost: $3
Reportedly, each game session earns an average of around 2000 RP. This comes as a great relief considering that everything shown during E3 by 343 Industries really pushed for Halo 5 Guardians to be one of those eternal eSports friendly games. It would be a shame to see money mess it all up!
We will soon find out how friendly and balanced everything is considering launch day is only a couple of weeks away!