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Huge Balance Update with 1.3 Evolve Patch

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Posted March 25, 2015 by Kenesu in News
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Since the release of Evolve on February 20th, it’s had pretty good success on all platforms so far and is about to see a lot more success with TONS of new changes coming to Evolve March 31st of this month. We have the full patch list of everything you can expect to see added and changed within the game. Check the List below for more details:

ALL MONSTERS

Minor maintenance and improvements

All monsters can see recent damage on their health bar to help make burst damage visible

KRAKEN

Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

VORTEX

Cool-down increased by one second.

Reduced knock-back magnitude.

TRANQ DARTS, STASIS GRENADES, AND HARPOONS

Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)

Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.

AFTERSHOCK

Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

WRAITH

Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

WARP

Speed reduced 25%

SUPERNOVA

Duration decreased by 50%

DECOY

Wraith becomes visible for half a second when shot while cloaked.

Increased cool-down time by 2 seconds.

WARP BLAST

Speed reduced by 40%

Range no longer levels up.

Radius levels up now.

Max travel distance set to 30 meters for all levels.

Damage increased by 10%

MARKOV

Arc Mine tuning

ARC MINE

Damage reduced by 20%

Fixed a bug where damage extended past the trigger radius.

Health reduced by 75%

Arm time increased by one second.

HYDE

Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.

TOXIC GRENADE

DPS increased by 50%

Added proximity detonation (works vs. airborne Kraken now)

Reduced fire rate

Reduced lifetime by 15%

MINIGUN

Accuracy increased by 25%

Damage increased by 20%

PARNELL

Multifire Rocket Launcher tuning

MULTIFIRE ROCKET LAUNCHER

Has better accuracy while jumping and jetpacking

MAGGIE

Harpoon Traps tuning

HARPOON TRAPS

Arm time increased by one second.

GRIFFIN

Sound Spike tuning

SOUND SPIKE

Now detect stealth monsters within a 15 meter radius.

Radius increased from 50 to 60 meters.

BUCKET

Guided Missile Launcher tuning

GUIDED MISSILE LAUNCHER

Damage increased 11%

CABOT

Rail Cannon tuning

RAIL CANNON

Damage reduced by 30%

Reload time increased by 25%

VAL

Increasing her overall effectiveness.

MEDGUN

Heals 20% faster

Consumes ammo 2.5x faster.

TRANQ

Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

CAIRA

Acceleration Field tuning

ACCELERATION FIELD

Cool-down increased by 15 seconds.

Only being 2nd to Legend of Zelda: Majoras Mask in February Sales, Evolve has done quite well for itself so far and Turtle Rock has done a great job at listening to the community and responding with a thorough balance patch to keep their Evolve fresh and fun for its audience. So what do you guys things about the patch? Are you pleased with what has been changed or did they miss a couple things that you were hoping they would patch up? Leave your comments below and keep it locked to Gaming Precision as we keep you in-tune to what’s circulating within your gaming universe. See ya!

Source: Gamespot

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About the Author

Kenesu

Iron Fist Tekken Champion - Poet - Ace Trainer - Avid Gamer

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