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The Order: 1886 – The Visual Breakdown and Vision from Ru Weersuriya and Ready at Dawn

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Posted February 12, 2015 by Kenesu in Editorials
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I remember having tons of conversations with my gaming buddies about video games and whatnot and one of the main topics we always seemed to get into were graphics in video games. From the early days of the Atari to the now present age of PS4s and Xbox Ones, graphics in video games have taken a huge leap in development and have become one of the few key factors in what makes or breaks a lot of games. Though there are tons of games out there that you don’t really expect to that much from a visual standpoint, there’s a good amount of games out there that just wouldn’t be the same without their enhanced next-gen look. With each year that passes there’s always been that one game that sets the bar for what is to be considered “Next Gen” within the eyes of the gamers who play them…. and this year will be no different, as there’s one game that’s soon to be released a week from now that’s setting out to do what other games have tried to attempt but haven’t quite accomplished yet…. until now.

Ru Weersuriya, Creative Editor for the new PS4 Title “The Order: 1886”, opens up about Ready at Dawns plan of combining the cinematic and gameplay feel into one in The Order: 1886, transitioning seamlessly from cinematic views to game-play and vice-versa. He also speaks on the backlash and praise he’s gotten for attempting such a feat from fans, writers, and gaming critics alike.

“Every time you try to tackle something new like that, people are gonna be nervous, there’s no doubt. I think even the people in the public, the people who actually talked about the game,who write on forums and the bloggers and all that stuff, they do all express their concerns and I think it’s natural,” he said. “It’s some we accept because we took the risk of trying to do something that was different, but the reality of it is that it is part of the game and one of the big things we want to tackle with this game, that kind of seamless-ness, that constant question that you have of whether or not what you’re looking at is a cinematic or are you playing the game.”

He admits that this will indeed take some control away from the player at times though states that players are given control back at spontaneous points in the game, adding to the suspense and realistic feel of the game.

“It might not mean much, but to us it means a lot. It’s just that level of interaction that you have–even if it’s one button prompt in a cinematic, what it means is that you are still involved, you’re still there. Your attention, your immersion is still there and without it this experience wouldn’t be what it is.”

Already shaping up to look like one of the best PS4 titles to date, Ru was very adamant in explaining how Ready at Dawns goal was to put this game in a class of its own as a incredible cinematic piece that’s never been expressed and/or displayed in video games before. From the trailers, along with the 15 minutes of game play I was able to watch that originally aired at E3 2014, I’d definitely say that they’re on the right track to doing just that. I tried my hardest to find the slightest glitch or change in graphics signifying when the cinematic switched to game play and vice-versa and to me it honestly felt as if the whole 15 minutes of was just one huge cinematic film for us to enjoy from the game. Now there are times when button commands will pop up whenever you walk up to doors and other objects, obviously letting you know that this is where your back in control. Its still in those moments though that the game gives off a full cinematic feel to the player and whoever else is watching.

Being the first game of its kind graphics-wise, they’re releasing this game in full force on February 20th exclusively for the PS4 with the mind-frame of it being a “Trial by fire” experiment. He states,

We put it out there and see what people say, but for us it was important that as the next-generation was here to do something different not to just give people what they expected; not to just say, ‘Hey, here’s every game you’ve seen until now and we’re just giving you a re-hash. We wanted something new.”

With us still within the first quarter of the year, this is looking to start the year off with a major Next Gen Bang, granted it’s delivered exactly how they intended for it to be received to the players. For at the end of the day, it’s the gamers who decide what are good games and what are bad games. I for one am actually pumped for this game. Its look amazing, the game play is on point, and this is just goes to show whats possible with the PS4 and the power that lies within it. If this game is successful the way they’re planning it to be, who knows what other things we could expect to be made for the PS4. 

How do you guys feel about this game? Do you feel it brings something new to the Next Gen Platform or does it seem a little over-hyped to you? Leave your comments below and I’ll keep you posted with more gaming news the next time around. See Ya!

Source: Gamestop

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About the Author

Kenesu

Iron Fist Tekken Champion - Poet - Ace Trainer - Avid Gamer

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