Top News This Week

September 20, 2017 - Boosting Your First Person Shooter Games With The VR Experience VR headsets have taken the gaming world by storm; ... | September 10, 2017 - Fallout 4, The Best Role-Playing Game On The Market? Fallout, the award-winning series of post-apocalyp ... | September 7, 2017 - 5 Reasons Why Online Gaming Is So Popular Let’s face it; online gaming is popular. Even if ... | September 4, 2017 - What it Takes to Be a Gaming Master Becoming a gaming master isn’t easy; it takes a ... | September 4, 2017 - Spare Room? Time To Get Gaming! If you love gaming and technology and have a spare ... | August 29, 2017 - Make Your Video Games More Visually Impressive Modern games are becoming more photorealistic and ... | August 29, 2017 - 5 Other Forms Of Entertainment Inspired By Video Games There’s more to gaming culture than the games th ... | August 24, 2017 - Good, Bad & Ugly: Movies Based On Games Even those with the slimmest interest in the film ... | August 22, 2017 - Is Gaming Good For Your Mental Health? A new study by the American Psychologist Journal h ... | August 17, 2017 - A Gamers Guide To Getting Comfortable Sometimes you just want to hang out at home in you ... |

Steam Workshop Creators Tally Over $57 Million In Sales

0
Posted February 3, 2015 by Bunneh3000 in News
Workshop

One of the advantages of playing games on your PC is that the player community has a more passionate investment in the games that they love. For years, fans have taken the games that they love and utilized ‘workshops’ to develop mods to further the amount of content in their favorite game. Whether its changing all of the skins in Battlefield 2 to look like a scene out of G.I. Joe or building the entire continent of the Elder Scrolls games out of the Skyrim engine, mods have long been a fantastic part of PC gaming and the community.

Valve has managed to take that a step further and organize the way content is submitted and included in their gaming library. With the invention of their Steam Workshop, content creators can acutally get paid for their time and energy. As of recently, Steam announced that their Workshop collaboration has resulted in $57 million in sales for created items in  Team Fortress 2, Dota 2, and Counter-Strike: Global Offensive.

As you can imagine, the amount of people that play these games regularly is huge so the market is certainly ripe. Valve has also announced that they are opening up 2 more non-Steam games to the workshop revenue sharing as well. Those games are Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.

So if I were you I would jump on it and get to creating!

Did you enjoy this article? If so, we’d love to hear your thoughts in the comments below. It would be great if you subscribed to our RSS feed or signed up for email updates to get more goodness. There’s lots more where this came from!




About the Author

Bunneh3000

A gamer since the days of Texas Instruments PCs with cartidges, I embody the 'casual' gamer moniker. RPGs, turn based strategy, hack n slashers, NBA sims, shooters, Space flight combat sims, and mech combat sims are my forte. If you need a Battlefield commander, I'm your Cylon... I mean... um... man.

Around the Network
Halo 4 'War Games Map Pack'
Starcraft II: Heart of the Swarm Review
Hinterland Games Formed By Industry Vets
The PlayStation Update For 8/12/2014
Weekly News Rundown: SSB3DS Update, Last Guardian Still In Development, & More!