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Uncharted 4 to be More Sandbox with Greater Combat Options

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Posted January 13, 2015 by Kat in News
Uncharted-4

With a few years in between Uncharted 3 and Uncharted 4, as well as the change in hands of roles like the game’s director, it was inevitable that the series would see changes.  And now, we’re starting to get an even broader sense of what some of those changes might be – the likes of which were shown off in the demo from last month’s PlayStation Experience.

Both game director Bruce Straley and creative director Neil Druckmann have spoken on the subject, describing the game as being more of a sandbox feel, as well as offering greater variety in terms of combat options.  Indeed, even The Last of Us demonstrated some of this, so it makes sense that they would transition over to Uncharted as well.

Druckmann described some of these changes saying, “With the verticality of Nathan Drake, with adding set pieces that weren’t necessarily in this demo, how do you get a bigger flow, something that is deeper at an emotional level? All those things come together to make the Uncharted that we want to play.

We have our vertical slice and we’ve found our flow and the voice of this game. To us the Uncharted combat works best when it has a flow to it, when you are not just behind cover, shooting over and ducking back down. When your cover is getting flanked and you have to jump and move down to another level.

Meanwhile, it has been confirmed that the game will include multiplayer, as previous iterations have done, and that Nate’s brother Sam will be involved as an AI companion.

Source: VG247

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About the Author

Kat

Kat aspires to be the ultimate crazy cat lady. But until that day comes, she remains faithfully committed to her PS3 and Wii, and spends far too much time online arguing about Star Trek. She can also occasionally be found posting under the pseudonym AmaltheaElanor.

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