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Tech Curse’s Impressions On Titanfall

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Posted May 19, 2014 by Ivan "Tech Curse" Mashkov in Features
Titanfall

I am not a big fan of first-person shooters. I’ve played games from the Battlefield and Call of Duty series, however I didn’t get into them in any big way until very recently. I did enjoy the campaigns of some CoD games and played a ton of the multiplayer of Battlefield 3. However Titanfall was a major departure from anything I’ve come to expect from first person shooters. It has fewer guns, almost no customization abilities and few special abilities or upgrades, however in exchange for giving up these superficial gameplay elements we gained what I like to call the “joy of movement.” No longer are we bound to ground, no longer are we forced to take a long time to gain altitude on enemies.

Respawn’s first title allows players to use wallrunning to gain an advantage over their opponents, which can be combined with the double jump ability to gain ground and defeat even the most powerful enemies. And there are a lot of enemies on a map that could give you a run for you money: the pilots (other players) that can use their enhanced agility to jump kick you to death, the grunts that will chip away at your health, the specters that can be hacked to become instant allies and, finally, the player-controlled titans that use their superior weapons and armor to destroy anything in their way.

The interaction between titans and pilots is perfectly balanced by the developer in this game. Titans are massive and powerful, however they are limited to moving about on the ground. Pilots, on the other hand, are capable of using their agility to attack titans from rooftops and other advantageous areas. They are also able to wield anti-titan weapons, like a missile launcher or a grenade launcher. I had fun trying to outsmart the massive titans and trying to rodeo them for extra damage. When in a titan I was constantly fighting other titans and crushing those pesky grunts and specters.

Titanfall is a ton of fun for players who are used to playing alone. It doesn’t have a lot of the features you might expect from a game like Call of Duty, however it doesn’t need them. I can just jump into any available mode and don’t need to have a clan, a team or a crew backing me up. Titanfall doesn’t have that and it makes a world of difference. Battlefield 3 matches could be wildly unbalanced, however this doesn’t happen in Titanfall anywhere as frequently. Even if you do end up getting into a bad match, then you don’t have to wait long for relief. Matches last for 10-15 minutes at the most and some fights are resolved even faster than that.

Overall, the game is a lot of fun, however it has not been perfected yet. That is what Titanfall 2, Titanfall 3 and so on are going to do. Respawn has given gamers, who have been starved for new ideas and concepts in first-person shooters, something to look forward to and has forced it’s rivals, namely Call of Duty, to adapt. I can’t say that Titanfall will fix everything that’s wrong with shooters, but it just might push the genre forward. In the end, all gamers will win as a result.

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About the Author

Ivan "Tech Curse" Mashkov

This is the Japanese Tech Curse, who enjoys GTA way too much and need to lose quite a few pounds. I love open world and I love simulators, so laugh all you want. I am RRR112 on the PSN and Ouya and JTC2008 on Steam, so check me out and let's play!

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