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Xbox One Struggles on Titanfall Launch, PC Version Experiences Issues

Posted March 19, 2014 by Bunneh3000 in News

Upon release of a major buzz title that relies HEAVILY on dedicated servers, there will almost always be problems. Respawn Entertainment’s massive FPS shooter Titanfall dropped on March 11th and a number of users experience an error coded game crash of epic proportions for a day.

The Origin titled error code 503 was the game crashing moment heard around EA while Xbox One users also experienced a host of game crashes, sync issues, and mid-match game drops. As it happened, Sony fanboys and EA haters around the world continued their hate-storm as yet another highly anticipated title (queue Battlefield 4 early adopter disappointment) saw significant levels of unreliability.

Get over here and fix my network!

A number of PC users were worried with early reports of a 48G install while the Xbox One only needed 17G. Explained to be mostly due to uncompressed audio differences between low end and high end PCs, one could only hope there wasn’t something else in the PC version that would cause these online issues.

Thankfully, EA and Respawn anticipated having issues and seemingly worked through the storm in a day’s time. As of this Thursday, stability of the servers on both PCs and Xbox One’s seem to be much better. At time, during gameplay, server lag has occurred leading to a few instances of ‘resyncing’ to occur but nothing that caused matches to drop.

Oddly enough, this wasn’t the only problem seen on Titanfall launch day. A number of Xbox One users were actually having sign-in issues throughout the Xbox Live community. Here is a statement made during the time of the XBL issue:

“Microsoft is investigating an issue that may interrupt customer access to some Microsoft online services. This is unrelated to the launch of Titanfall and the Xbox Live service is up and running. The issue on Xbox is resolved, but unfortunately a small percentage of Xbox One owners may still experience a sign-in issue on Xbox Live, which can be fixed with a cold reboot of the Xbox One by powering down, unplugging, waiting 10 seconds, plugging back in and powering back on. The Xbox team sincerely apologizes for the interruption.”

Respawn founder Vince Zampella and Xbox Live director of programming Larry “Major Nelson” Hryb both assured that the issue was not due to Titanfall as players of the FPS shooter as well as Forza Motorsport 5 were the primary victims of this issue. For some, this issue extended beyond them as well.

Considering that Titanfall requires the highly touted cloud processing feature, it’s hard to believe that it or possibly the huge patch a week ago wasn’t the cause for these issues.

Stay tuned to see what the reported cause will officially be as Microsoft scrambles to find a fix for this ‘small percentage’ of disgruntled gamers

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About the Author


A gamer since the days of Texas Instruments PCs with cartidges, I embody the 'casual' gamer moniker. RPGs, turn based strategy, hack n slashers, NBA sims, shooters, Space flight combat sims, and mech combat sims are my forte. If you need a Battlefield commander, I'm your Cylon... I mean... um... man.

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