Everyone nowadays knows the name Mario. The iconic plumber from Nintendo has become a household favorite for many families. I remember playing the very first Mario Bros. game all the way back on my NES system, and playing pretty much every one since then. Nintendo has always been a very family-focused company, and with games like Super Mario 3D World, they just make it all the better for families to come together having fun playing a game!
Developed By Nintendo
Published By Nintendo
Platforms: Wii U
Released On 11-22-2013
I picked up Super Mario 3D World essentially for my five year old daughter for Christmas, that way she’s have something to play on my Wii U. I decided to start a game on it, and it gripped me just enough in the beginning to make me want to finish. It had been quite sometime since I had really played and beat a Mario game, but this one combined two of my favorite Mario games into one. For me, this game had elements that reminded me of Super Mario 64 for the Nintendo 64, my all-time favorite Super Mario game. It also reminded me of New Super Mario Bros. for the Wii, which comes in second on my favorites of Mario titles.
The reasons behind why it reminded me of these two titles was the way the game was designed. On the map screen, when choosing which course you would attempt next, it had that New Super Mario Bros. feel, while once in the course, it was similar to Super Mario 64, being able to run around a little more freely, but still keeping you on a specific path throughout the course.
In this particular Mario game, you can play as one of four characters: Mario, Luigi, Peach, or Toad. You can choose to play by yourself or have up to four players playing. It’s equally fun as a single player or multiplayer game. The premise of the game is to save fairies that Bowser has trapped in bottles. You battle your way through multiple worlds, all ending in you fighting Bowser’s Koopalings to get one of the fairies in a bottle.
The controls on the GamePad were easy for me, I never really had much of a problem with them at anytime. I loved the fact that I could play it either on my television of solely on my GamePad’s screen. When playing a two-player game, player two was easy to control as well with the WiiMote. Never had a chance to test it with the Wii U Classic Controller, though I do love using that for other titles instead of the GamePad. Though with this game, as player one,you have to use the GamePad because there are certain levels that call for the use of the touch-screen on the GamePad to move certain platforms. You also make use of the mic on the GamePad, using that to blow into the get certain platforms to glide across its rails to get to your destination.
For me, the game had its ups and downs. Some levels were pretty simple, almost too simple to complete, while others left me wanting to rip my hair out! But that was good, because if the entire game was simple, I can’t say I would have wanted to finish it the way I did. When there is no challenge, what’s the point? I enjoyed the look of the game more than anything. The colors were crisp and vibrant, making it aesthetically pleasing to the yes as it was to the mind to play. Some of the levels were familiar, being similar to others’ in the Super Mario games before this one, but then there were a few that just wowed me. One of which was World 2-2, Puffprod Peaks. It had a dream-like feel to it, with relaxing undertone. It was different than previous levels, and stands out as one of my favorites.
With this game, they added a new item alongside the Fire Flower and the Mushroom. They added a Gold Bell, that upon obtaining, would turn you into a cat! I became obsessed with playing as kitty-cat Mario or kitty-cat Peach, it was so much fun to be able to scale walls and pounce on Goombas! They also added a new item to the ice-world, which consisted of a boot with skates, making it easier to maneuver through the icy courses.They also added a Double Cherry, which doubles your character, turning one into two, or two into four! All of these added power-up items adds something to game, as all of the past ones before them. Like with the Cat Suit, it makes the courses so much easier to navigate, not too mention makes you move at a much quicker pace. I don’t think the game would have been quite as enjoyable without them.
The most frustrating thing were perhaps the green stars that you had to collect in order to unlock certain levels and progress in the game. Some were rather easy to obtain while others were, well, not so easy. I adored the challenge levels where if done in a timely manner and completed, got you a whopping 8 stars all at once! There were also levels starring an exploring Toad, that had you tilting and turning the Wii U’s GamePad in order to get him through a 3D type of puzzle and collect the five green stars it contained.
Now let’s talk about the ending of the game…I’ll keep it vague as to not to spoil anything for anyone who has yet to finish the game. Let’s just say that not only was it unpredictable, but it was a whole new take on an ending to a Super Mario game. What happens at the end of the game has never happened (as far as I know at least) in any other game before this one. It was witty and fun. The last level is pretty challenging and frustrating, but that doesn’t take from the fact that it remains fun to go through. I can honestly say that the ending of the game is what did it for me. It was fresh, entertaining, and fun! If you’re in the process of playing through this game and have yet to finish it…do it, do it now! You’ll be happy you did. And if you’re in that group of people who have yet to even purchase this game, I say do it. If you love Mario and you love a good, challenging platformer, than this is the game for you!