Irrational Games Closing
Irrational Games as it has been is no more. The developer, which gained notoriety in the last generation with the critically acclaimed BioShock and Bioshock Infinite, is being disbanded, as was confirmed by co-founder Ken Levine. He explained that all but about 15 employees within the company are being let go to start a newer and smaller developer for Take-Two Interactive.
“I am winding down Irrational Games as you know it,” Levine said. “I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition.”
Those employees who are being let go are not leaving without a lifeline, as “financial support” is being offered to those affected by the move. In addition, they’ll be given opportunities to meet with other Take-Two studios, as well as a recruiting day of third-party developers discussing the possibility of further job opportunities.
Levine’s new studio is already at work on a project that has yet to be announced. Little is known beyond, though Levine describes future goals to be to “make narrative-driven games for the core gamer that are highly replayable.” Given Levine’s creativity and talent, we can only begin to salivate over the possibilities.
As for the Bioshock franchise, Levine commented that, “I’m handing the reins of our creation, the BioShock universe, to 2K so our new venture can focus entirely on replayable narrative. If we’re lucky, we’ll build something half as memorable as BioShock.”