Sony News Sum-Up
Several news stories have come about lately, all revolving around Sony and their next-gen console, the PlayStation 4. First, let’s talk about the PS4 controller. It’s been announced recently that the new DualShock 4 controller for the PS4 will no longer make use of analog buttons. The controller can’t sense pressure when you push down on the buttons like it does with the PS3′s Dualshock controller.
Toshimasa Aoki, Sony’s product planning manager explained why to VentureBeat:
With the DualShock 3, we were able to get analog data, which games didn’t really use. For DualShock 4, we deleted that, and now it’s all digital. The mechanism inside is a little different, and the data that games get is different.
This is honestly a function that nobody would have ever noticed if they had never been informed before hand.
Also among other Sony-based news, a lot of people have speculated that EA is favoring Microsoft over Sony since Titanfall won’t be coming to PS3 or the PS4, but that just isn’t the case. Frank Gibeau told Edge that this: “We’re not tilting Microsoft’s way; we are firm long-term supporters of Sony. I’m sure you’ll see tactical programs between us and Sony in the future that we haven’t announced, but will make things much more balanced.” He also went on to talk about the fact that next-gen “won’t be about DLC any more, but rather subscriptions or F2P mechanics.” With all the fire that EA has been under in the past year, it looks as though they are trying to redeem themselves in the eyes of gamers everywhere. Because who doesn’t like a free-to-play game?
When gamers found out that Killzone: Shadow Fall would be around 50GB to download from the PlayStation Network for the PS4, they though that was just a little too much. Interestingly enough, that was after the game’s optimization. Before that, it would have been close to 290GB. Michiel van der Leeuw, the game’s technical director told Eurogamer:
I think at some point the disc image that we were generating was around 180 gigs, and if we would have put all the levels in, which we didn’t, because then the disc image generator broke, it would have been around 290 gigs of data. We had to completely re-architect how we deal with data. And we did a lot of work — this is actually something I’m extremely proud of — to optimize our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it’s something that a lot of people will need to be doing in future.
Since then, it’s been toned down from the 50GB, and now sits at around 37GB. Killzone: Shadow Fall is part of the launch line-up for the PS4, releasing on November 15th, the same day as the system.
The last part of Sony news for this week is the fact that Injustice: Gods Among Us the Ultimate Edition has been added to the PS3 to PS4 upgrade program, according to Eurogamer. All you have to do redeem the code in the PS3 copy, then use the disc to activate the copy for the PS4. All it costs to upgrade from PS3 to PS4 is $10. Not too bad if you ask me.