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GTA V News Roundup

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Posted September 27, 2013 by Ivan "Tech Curse" Mashkov in News
GTA V

GTA V sales exceed $ 1 billion. Take Two Interactive, the parent company of Rockstar games, has announced that the latest title in the Grand Theft Auto series has made the company over $  1 billion at retail. Call of Duty: Black Ops 2 was the last game to hit record highs by making $ 1 billion at retail in 15 days. Strauss Zelnick, Chairman and CEO of Take-Two, said: “Grand Theft Auto is a cultural phenomenon and Rockstar Games continues to redefine what can be achieved in interactive entertainment. We are incredibly proud of the extraordinary critical and commercial response to Grand Theft Auto V.”

GTA V crashing on older Xbox 360 consoles. Owners of the older Xbox 360 consoles released in from 2005 to 2009 have been complaining of freezing issues with GTA V. The problem seems to affect consoles that were most likely to be affected by the Red Ring of Death. The game freezes between 5 and 30 minutes into the game, which stops many at Franklin’s first mission. Rockstar games is on the case and GP will keep you updated on this story.

Fix for the disappearing vehicle bug in the works. There have been issues with the new title from Rockstar games, where cars that players have stored in in-game garages end up disappearing. This is especially devastating after finding the perfect car and modding it to the max. Rockstar’s support page does offer some tips for player, but there is no simple solution: “We have received some reports about problems with cars and garages, particularly after upgrading and then completing a mission, and are looking into this now.  Unfortunately, we do not currently have a workaround to recover a car if it is missing.”

GTA Online will have microtransactions. Rockstar games has confirmed in a post that players who are into “instant gratification” will be able to purchase in-game money for real dollars. We’ve been able to learn that the GTA$ will come in several packs ranging from $3 to $20. Rockstar has confirmed that the microtransactions will not disrupt the balance of the game: “You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other.”

Sources: Joystiq, Geek, Gamespot, IGN, Geek

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About the Author

Ivan "Tech Curse" Mashkov

This is the Japanese Tech Curse, who enjoys GTA way too much and need to lose quite a few pounds. I love open world and I love simulators, so laugh all you want. I am RRR112 on the PSN and Ouya and JTC2008 on Steam, so check me out and let's play!

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