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GP Picks 8-23-13

Posted August 23, 2013 by Esteban Cuevas in Features
GP Picks 8-23-13

This week’s GP Picks is brought to you by The Gaming Precision Podcast. We have a new podcast on the site now so be sure to give that a listen. I know normally I have a joke here but that’s all I’ve got. Although maybe the podcast itself is the joke. You’ll just have to listen to it and see!

Welcome to GP Picks and I’ve missed you so! It seems like I just can’t get a consistent run here, can I? I’ve failed you once again and I am eternally sorry. I would commit seppuku but then I wouldn’t be able to do my job and deliver to you the week’s best new releases and a classic from the past to get all nostalgic over. So if you would kindly spare my life and grant me the second chance I don’t deserve, we can get on with the program. Don’t worry, I’m not going to recommend you play The Bureau: XCOM Declassified or any crap like that. This week we have the return of a bat shit crazy franchise, the return of a stealth franchise, a fighting game with the complex mechanics stripped away and the fighting game that started it all.

After the success and excess that was Saints Row: The Third, you had to wonder where the series could have possibly gone to next. Once you’ve wielded a purple dildo attached to a bat handle, where do you go from that? For developer Volition, the answer was simple: make the player the President of the United States, have aliens invade and give them super powers! It’s as simple as that! In Saints Row IV, you are put inside a simulation of Steelport, the city from the past game and you are granted superpowers via a Matrix-style setup. This makes the game feel a lot different now as the superpowers make the game play more like Prototype or Crackdown. Also, you have not lived until you’ve played Insurance Fraud with superpowers! Imagine super sprinting into a car, going limp and flying across the street 20 feet in the air! Saints Row IV is available on the Xbox 360, PlayStation 3, and PC so go get it now! Oh and the dildo bat returns. Along with a dub step gun. It’s exactly what it sounds like.

Splinter Cell: Blacklist looks to find a middle ground between the stealth gameplay of the older Splinter Cell games like Chaos Theory and the more action oriented gameplay of the last game Conviction by giving you more options in your missions. If you like, you can take the stealth route and be satisfied by not being seen or go in guns blazing and clear the room of any threats. I’ve never been one for the Splinter Cell series since I could never suspend my disbelief of no one being able to see Sam Fischer’s goggles in the dark. I mean, they’re bright green! Anywho, multiplayer makes a big push in this game and there’s various modes including co-op missions and the return of Spies vs. Mercs. Splinter Cell Blacklist is out now for the PlayStation 3, Xbox 360, PC and Wii U so get your creep on! That should be the catch phrase for those who like stealth games. “Oh, you like Splinter Cell, Metal Gear and Dishonored?” “Yeah, I like to get my creep on!”

Ever since I heard about this game earlier this year, I couldn’t take it seriously. I thought it was just a gimmick and while it might be fun at first, it would get old almost immediately. I was wrong. I was so very, very wrong. Divekick is so addicting, it’s not even funny. The game is literally two buttons. One button jumps straight up and the other button either jumps back or kicks when you’re in the air. Even when you’re in the menus, you only use the two buttons to move forward. Each character has their own strengths and abilities, such as some’s ability to change the arch of their kick or the ability to double jump. The game is made by Iron Galaxy, who recently made the awesome Darkstalkers Resurrection and it’s available now for both the PlayStation 3 and PlayStation Vita via the PlayStation Network as well as for PC.

Finally, with Divekick reinventing what a fighting game could be, we should take a look back at what started it all. This week, three SNES versions of Street Fighter has been released onto the Wii U, Street Fighter II, Street Fighter II Turbo: Hyper Fighting, and Super Street Fighter II: The New Challengers. They’re all great games but if I were to pick only one, I would go with Street Fighter II Turbo. One of my favorite games on the SNES, I’ve always been of the opinion that the SNES version of Street Fighter II Turbo is the best version of all of the various Street Fighter II iterations, including its Arcade version. The SNES may have lesser graphics but it has faster gameplay that you can adjust as well as the ability to switch to the Champion Edition rules. It’s only eight bucks on the Wii U so recommend you get nostalgic over where the fighting game genre started.

And there you have it. Another week, another collection of games to spend your money on. Each week, I’ll recommend games for you all to play. As always, these aren’t reviews so much as they are suggestions, as I won’t weigh pros and cons of the game. These choices will be new games released that week, but sometimes I will choose games with new downloadable content. I’ll also recommend older retro titles because sometimes you need to retreat to move forward! I’ll do this segment every Friday so feel free to let me know what titles you’d like to see on GP Picks by sending me a tweet @Colorwind with the hashtag #GPPicks.

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Esteban Cuevas


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