The Xbox One Will Not Ship With a Headset
We’ve learned from Ars Technica, via Games Radar, that the Xbox One will not ship with a headset. According to Microsoft: “Xbox One does not include a pack-in headset accessory. Each Xbox One includes the new Kinect sensor, with a highly sensitive multi-array microphones designed to enable voice inputs and chat as a system-level capability, both in-game and with Skype and other experiences. For gamers who prefer a headset, we have a variety of offerings that you can find on the Xbox Wire.” So, gamers will be getting the ability to chat with other players, but only via Kinect 2.0. Those of us, who prefer headsets will be forced to buy them separately.
This stands in contrast to Sony’s decision to ship every PS4 with a wired mono headset. This decision was, likely, made as a result of the disadvantage that the PS3 had during most of it’s product life cycle. PS3 gamers didn’t talk to each other, when they played online games, which put up a barrier that would prevent online communities from forming. The Xbox 360, shipping with a headset, allowed players to interact with each other and form online communities with ease, since few players didn’t have headsets.
The next generation consoles, the PS4 and Xbox One, are expected to launch in November of this year (2013, in case you missed it). One of the main controversies, surrounding the next generation consoles, has been Microsoft decision to have the Xbox One check-in with their servers once every 24 hours (once every hour for secondary and tertiary consoles) in order to confirm that the user is not attempting to use unauthorized software on the console. This cause a wave of negative reactions from many gamers, which forced Microsoft to change the policy and scrap the so-called “always on” DRM (Digital Rights Management) requirement.
Sources: Photo courtesy of Amazon