Dead Island: Riptide Packs a Punch
The new Dead Island has got to be one of the more aggressive games that I have played in a while and that’s saying something with a very different feel compared to the original Dead Island. Where it comes down to you and a stick instead of you having a gun and setting up places that you are going to be holding off zombies from attacking you. Starting off on a ship, thinking you are rescued, was an odd way to start the game and all I was waiting for was for the men in military and protective gear to come in after us and be that much harder to kill now that they have bulletproof vests and the like. And it happened sooner rather than later.
I have to say that even from the start, I was terrified trying to fight my way out of the ship and then there was a point on the actual island where, without giving it away, you and your crew know that you are about to make a TON of noise in the jungle and there is nothing that you can do to stop it and have no other choice. So the option you can provide yourself with is how you are going to defend the area that is about to become the cafeteria bell for a hungry horde of zombies. I mean, they went all out with setting up defenses, land mines, and providing yourself with enough weaponry to hold off the horde.
I’m not saying that they completely eliminated the feeling of the first game where it comes down to you, the zombie, and the type of weapon in your hand. There is no way that I am going to not finish this game and until I get further, I can’t wait to see what’s ahead in this already, amazing title.