EA Big Wig Talks Next-Gen Plans
Electronic Art’s CFO Blake Jorgenson spoke at the Goldman Sachs Technology and Internet Conference about the company’s plans for the next generation of gaming. Blake talked about many hot topics in gaming, right now, such as transitioning into the next generation for gamers and game manufacturers, the demand for games in the next generation, and perhaps the biggest, right now: the used games and physical distribution markets.
He talked about the fact that the game forecast for the company will simplify: to focus on quality and not quantity, make more use of the Frostbite engine, and cut costs in the translation process. Regarding the next generation of systems, he expects them to launch for less than previous generations, not feature backwards compatibility, will always be on and connected, and focus on connectivity to other mobile devices such as laptops and mobile phones.
Commenting on the used game and physical distribution markets, though, he was really careful to state that the topic is a “double-edged sword,” citing that both sides have its benefits to a company like EA: while digital distribution brings in more profits for the company, they also benefit from physical distribution and trade-in plans put in place by stores like GameStop and EB Games.