Medal of Honor: Warfighter Beta Proves Game Needs Some Work
Medal of Honor: Warfighter is the newest shooter from EA games and it looked promising in many ways until the beta recently came out on the Xbox Dashboard. Picking the United States Special Forces faction, the set up and matchmaking was extremely quick and easy. There were some positives about the game but there was also way more negative sides to the game than any of the fns thought there was going to be, at least in the beta.
I am one of the most understanding people when it comes to allowing cheesy graphics and a few bugs in a beta because it’s there for the players to fix those things with the developers. However, the media and graphics that have already been released regarding Warfighter have shown something that is one hundred percent different from what has been showing on the beta. EA is normally not one to go back on their word with how their games are going to be but to be honest, I have died in the beta because I can’t even tell if I’m looking at a guy or not. Now the hit registration is another story altogether because at first I had very good feelings about it since Whenever I shot a guy, he would die in roughly two to three bullets if I was aiming for his chest or he would bite that one bullet with an amazing head shot. That part of the beta was awesome but the last problem I ran across was the hit registration was so inconsistent that each time you shoot a bullet directly at a guy, you feel like you’re gambling (and losing).
EA definitely has some work to do and the beta may have weekly updates to catch up those graphics and messed up mechanics, but the actual game had better show more promise than what Medal of Honor: Warfighter Beta is showing now.