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Major Mass Effect 3 Patch to Release This Week

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Posted October 2, 2012 by Nightingale in Editorials
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Mass Effect 3‘s largest patch since the game’s premiere is set to be released later this week. This patch promises to fix the problems and glitches for both campaign and multiplayer.

They also tease, stating the patch “sets us up for future…things”. This major patch is expected to be due out on October 4th.

For a full list of the patch notes, go to this URL http://social.bioware.com/forum/1/topic/324/index/14311106. The following gives some examples of the issues to be fixed:

  • Fixed tutorial tip that didn’t display properly
  • Fixed an issue in multiplayer where if a character has DLC weapons equipped, and the DLC associated to the weapons is deleted, the weapon loadout screen displayed no weapons
  • Sabotage power evolution 6  increased tech damage bonus no longer stacks
  • Fixed a rare crash in the final mission level involving the firing of the Cain at the Hades Cannon.
  • Fixed the Encumbrance Bar from not updating correctly for the Earth DLC weapon mods
  • Fixed weapons with natural piercing from having their damage reduced with piercing mods equipped
  • Incinerate power evolution 5 now gives a damage bonus to frozen and chilled enemies
  • Krogan Vanguard Rage bonuses now work properly
  • Fixed Shepard’s shadow from not appearing after entering and exiting an Atlas
  • Fixed quitting/disconnecting while holding Retrieve Object that could cause the Retrieve Object to disappear
  • Fixed users logging off or disconnecting during gameplay from not being able to return online until rebooting the game
  • Players can no longer grab Geth Pyros over cover
  • Fixed issue in which enemies surviving a detonated Stasis blast became invulnerable
  • Attempting to equip similar weapon mods will now present a ‘Slot Occupied’ message
  • Asari Justicar passive power evolution 3 power damage and force bonus now works properly
  • Disruptor Rounds consumable (all ranks) damage multiplier against shields and barriers increased from 100% to 400%
  • Particle Rifle no longer replenishes ammo from ammo boxes and supply pylons
  • Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards
  • Fixed pathing for Banshees so they don’t get stuck in a teleport routine
  • Fixed Asari Justicar from not being able to activate Biotic Sphere within range of large enemies
  • Fixed dropping Retrieve Objects that could potentially fall under the level
  • All Batarian and Krogan kits will now stagger less than other kits
  • Ops Survival Packs now grant a one second damage immunity when consumed
  • Fixed an issue with the Banshee being able to sync-kill players farther than she should be able to
  • Fixed an issue with Firebase Jade giving partial extractions when all players are already inside the extraction zone
  • Fixed SMG Ultralight Materials Mod not having impact on power recharge speed
  • Fixed Armor Piercing Ammo not applying penetration bonus to secondary weapon
  • Fixed player death camera beginning before a sync kill is complete
  • Fixed an issue with talent points remaining after a character promotion
  • Melee creatures will now completely ignore pets (drones, decoys, etc.) rather than just having a chance to ignore them
  • Fixed an issue with Private Lobbies not staying private after the match has begun
  • Krysae no longer ignores enemy shield gates
  • Fixed various weapon sound-replications for clients
  • Fixed issue where enemies in Stasis surviving a biotic detonation would become un-synchronized for clients
  • Fixed Leviathan DLC Weapon Mods not carrying over to New Game +
  • Marksman will instantly reload weapon ammunition when activated
  • N7 Shadow Sword Mastery power evolution 5 and 6 now apply to Shadow Strike damage
  • Fixed Atlas rocket applying damage over time on N7 Paladins using the Omni-Shield
  • Fixed automatic revive at a specific spot in Firebase White
  • Fixed an issue with ammo boxes causing players to be unable to fire weapons after attempting to refill grenades
  • Fixed an issue with the Krysae Sniper rifle not functioning properly on squad members (Firefight pack)
  • Can now headshot Banshees, Geth Primes, and Brutes for an extra 40% weapon damage.
  • Can now shoot the Atlas’ exhaust port on his back for an extra 40% weapon damage.
  • Fixed the health bar position of Tactical Scan on Swarmers
  • Fixed an issue with enemies approaching a downed player to execute, but showing mercy and leaving
  • Fixed seeking projectile powers occasionally failing to impact targets even though it appeared to impact
  • Successfully extracting from a match gives 10% bonus credits. This reward does not depend on your squad members – you must extra personally to get the reward.




About the Author

Nightingale
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Salutations! I'm Nightingale, also known to the internet world as 'Geek Mom of Awesomness'! I'm an avid gamer, artist, anime enthusiast, cosplayer, & blogger! I'm a huge Nintendo fan, & a Legend of Zelda fanatic. Growing up, while average little girls were busy playing with Barbies, I was busy mastering the Legend of Zelda, & battling Mother Brain on Super Metroid... I live for my family, my video games, and my art!

2 Comments


  1. avatar
     
    JerryG9

    The damage has been extremely fixed in the game since this patch and I’m loving it now!!




  2. avatar
     
    CodKid77

    I haven’t noticed too much of a difference since the patch released but that could be just me.





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