Dishonored Is Revolutionary in its Style
Dishonored has been released and the little that I have played through has proved all of the rumors that were being said about the game. A lot of people weren’t too sure whether or not Dishonored was going to be worth the buy or even worth their time but after playing the first mission, I can confidently say it is worth it in every way. The abilities and freedom that Bethesda is allowing their fans in this title, is unlike any other game ever made. Not only does the story tie in really well for a fantasy, assassin game, but the gameplay is more solid than it looked pre-release.
Dunwall is infested with rats, corrupted bodyguards and politicians, and worst of all, the rat plague. Throughout the game so far (the entire first mission) the freedom of how you are going to play the game is so liberating for a game, it honestly has the ability to make you a better player just by being there. Whether you choose to sneak up on an enemy from behind, which if you do you already are given the option to loot his pockets (before or after you kill him), slice his throat, or put him to sleep. A game that touches the moral side of the player is always going to be a better game than the rest. When you kill a guard, the game rewards intelligence by choosing to hide the body as to not alarm the other guards, or if you want guards to see it, they appear better if you place them in light. Also, choosing not to kill a single guard is an interesting route to go because your character is given so much mobility.
Dishonored is revolutionary and other games would be wise to follow in this game’s footsteps. Bethesda did a wonderful job and I am definitely putting my other games down to delve further in to the thick plot of Dishonored and remembering every step of the way that “Revenge Solves Everything”!