Should Splinter Cell: Blacklist Have Multiplayer?
Splinter Cell: Blacklist is certainly turning a lot of heads as we look at a redesign to an epic game and a new chapter for Sam Fisher. For years, going all the way back to the original Xbox, players have thoroughly enjoyed breaking necks and completing covert missions as the infamous, modern day assassin, Sam Fisher. The games are a ton of fun and in the latest one, such as Splinter Cell: Conviction, players have even see this one of a kind game and turn in to a cooperative campaign adventure, for twice the action, twice the stealth and twice the killing. There are a lot of high expectations for Blacklist, but one of the questions being asked frequently is will the game have a multiplayer mode where players can tell their true assassination skills on the mind of another actual person?
The biggest question that comes up off of that question is, should Splinter Cell have a multiplayer other than the amazing coop mode that already works. Players have gotten along just fine nowadays without any Splinter Cell having had a multiplayer but even the campaign alone brings a teamwork feel to the game instead of Sam’s normal “lone wolf” routine. Through media and demos released already, players have seen that Sam does in fact have a team of his own to command which makes the missions look a hell of a lot easier. However, the questions is, are they just part of cinematic scenes in the campaign, or are they A.I. doing their own thing, or are they fully controllable parties for the player’s convenience?
The style of Splinter Cell traditionally does not really have a good fit with today’s multiplayer perspective. There are so many players out there (and this is a shame) that don’t care about how awesome or amazing a kill was executed, they just wait to see the plus score sign come up for the kill. Splinter Cell brings a beauty to killing that multiplayer may just not be ready for but we will see soon enough.