Spec Ops: The Line Is Actually Tough
Spec Ops: The Line has a pretty engaging storyline, so so graphics, and it actually presents a ridiculous challenge. As Captain Walker and his team of Delta soldiers trek through the desert of Mumbai, they begin to change and turn on each other and everything around them turns to a F.U.B.A.R. situation really quick. From firing phosphorus into a crowd of citizens (forced to) and Walker seeing his allies’ faces on his enemies, the only thing making it all worse is that about three bullets can easily kill you.
The fact that enemies can actually kill you in a game is something that players have been craving in every modern shooter coming out today. However, there is a difference between enemies being able to kill you, and enemies just destroying you no matter what you do. It almost seems like the developers really didn’t think it through when they made this as tough as they did. When the only option to move on in the game is to cross a door way and there is a turret shooting the crap out of it, normally you can just sprint through and take some damage. However, in this game, if you go where you’re supposed to, you almost have to just get lucky that all of the bullets flying towards you don’t find you.
It’s known that gamers want their games to actually present a challenge, but a game on normal difficulty should not feel like the hardest level of Halo on legendary difficulty no matter what the makers had in mind. Playing through Spec Ops: The Line, I am overall pretty happy with it, but I wouldn’t say that it is going to win any rewards or even be remembered that well. The free multiplayer and DLC are nice, but not enough to really make this game “sell”.





