Top News This Week

August 30, 2016 - Become A Crack Shot On CS:GO Aside from common sense, a little bit of strategy ... | August 23, 2016 - Make Gaming an Integral Part of Your Life If you’re something of a novice when it comes to ... | August 10, 2016 - 5 Answers to the ‘Gaming Is Bad For Kids’ Argument As lovers of video games, it can be frustrating wh ... | June 23, 2016 - What Are The Best PC Games For Gamers? For a gamer who’s new to PC gaming, it can be in ... | June 17, 2016 - A Beginner’s Guide To Gaming [Source] For someone new to video games, the gamin ... | February 16, 2016 - Bunneh3000’s Gamer Journal – Feb. 16 There’s honestly not enough Bunneh bucks in ... | February 5, 2016 - Tom Clancy’s The Division beta Impressions Tom Clancy’s games (and stories for that mat ... | January 25, 2016 - Bunneh’s Gamer Journal – Jan. 22 Gamers, Geeks, and Griffin-Mechs! Bunneh is back a ... | January 13, 2016 - Bunneh3000’s Gamer Journal for Jan. 8 First report on my gaming adventures of 2016 and a ... | January 5, 2016 - Bunneh3000’s Best of 2015 Shooter of the Year – Halo 5 Now before all ... |

Kid Icarus: Uprising Multiplayer Details

0
Posted February 24, 2012 by Brian Panella in News
Kid_Icarus_Uprising_Banner_by_Turtletish

Nintendo has recently released several details pertaining to how the multiplayer in Kid Icarus: Uprising for the 3DS will be functioning.

One of the biggest multiplayer features announced, is that a multitude of weapons from the story mode will be available in most multiplayer modes. Players can collect these weapons by playing the single player mode or by using the Street Pass feature of their 3DS to gather weapon gems that can be combined with in-game collectable hearts to create better items. The farther into the single player game someone progresses, or the more weapon gems they collect, the better weapons they will attain.

Collect weapon gems using street pass!

The most standard of all modes is free-for-all, which is exactly what it sounds like; six players get behind the wings of their own angel and fight for the high score. The winner of the match will be determined by the amount of points each player has, with kills and deaths being the primary point winners. If there are not enough players to fill in all 6 spots, then the CPU will take over for those angels.

Things really get interesting when players enter into a Light vs. Dark match. Players will be separated into two teams of three, one being the Light team and the other being, you guessed it, the Dark team. Each angel will have its own life bar and there will also be a second, team health bar. If you are playing for the Light team, and someone from you team dies, then the Light team health bar will go down. Now, the amount of health that is lost from the team bar depends upon which weapon someone is using. If someone is using a high level, hard to obtain weapon that is very strong, their death will cause the team health bar to go down quite a lot.

When the team health bar hits zero it is not the end of the game, on the contrary, this is when the real game begins. Whoever was the last person killed for a team will then respawn as either Pit, if playing for the Light Team, or a black clad angel that shockingly resembles Pit, if playing for the Dark Team and a new health bar will appear. So basically, if I was playing for the Light team and my death caused our team bar to diminish entirely, I would respawn as Pit.

Pit just chillen with his posse

Pit and the Dark Angel are very powerful characters and the new health bar that appears is attached solely to the amount of damage that the newly spawned angel takes. Once either Pit or the Dark Angel have been killed, the match is over. This will cause for a lot of strategy within a team, having to balance protecting their angel with damaging the opposing team’s angel.

There have been some worries aimed at Kid Icarus: Uprising, but the new Light vs. Dark mode sounds like it will add a lot of depth to the multiplayer, adding hours to the game’s lifespan. Only time will tell then, and keep tuned into GamingPrecision.com for a review of the game after it drops in North America on March 22.


About the Author

Brian Panella

Ever since I was a wee child, video games have been a passion of mine.Now that I am a big strong man myself, I love playing everything from the Legend of Zelda to BulletStorm.

Around the Network
Thirsty Thursday: Squirtle, Wartortle, Blastoise
Video Game of the Year Awards 2011
Nintendo Direct 10-1-13 Rundown
Dead Or Alive 5: Last Round Announced
Ubisoft Coming Down on Gray Market Sellers